BendDesk is a workspace merging a vertical and horizontal multi-touch surface into one continuous interactive surface.
BendDesk is a vision of a future desk that provides a curved multi-touch screen, replacing the traditional desktop setup involving screen, keyboard and mouse. It seamlessly merges a vertical multi-touch screen with a horizontal one via a curve. Our prototype allows users to sit comfortably in front of the desk and to directly interact with digital content on a large surface using their fingers.
||I co-developed this project during my PhD.
- Hardware infrastructure: Curved interactive tabletop based on FTIR tracking, and projector-based rendering.
- Programming languages: Objective-C
- Used frameworks: OpenGL, MultiTouchFramework, SLAP Framework
- Malte Weiss
- Simon Voelker
- Jan Borchers
- Christine Sutter
- Full paper
Malte Weiss, Simon Voelker, Christine Sutter, Jan Borchers. BendDesk: Dragging Across the Curve. In ACM International Conference on Interactive Tabletops and Surfaces. ACM, 2010. (27% acceptance rate)
- Live demonstration at conference
Malte Weiss, Simon Voelker, Jan Borchers. The BendDesk Demo - Multi-touch on a Curved Display. In ITS '10: Adjunct Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. ACM, November 2010.
- Poster paper
Malte Weiss, Simon Voelker, Jan Borchers. BendDesk: Seamless Integration of Horizontal and Vertical Multi-Touch Surfaces in Desk Environments. In Extended Abstracts of Tabletop '09. ACM, 2009.