Tabletop design pattern language (2009-2010)
Our design pattern language provides solutions for recurring issues when designing interactive tabletops and applications.
Many researchers and engineers have created a variety of technical solutions and designs for the development of interactive tabletops. However, the lack of guidelines causes novel developers to “reinvent the wheel” and to make common mistakes. We addressed this issue by writing a design pattern language for interactive tabletops.
Patterns give concretes solution for recurring problems. This concept is well known and established in software engineering. Our tabletop pattern language contains patterns for ergonomics, interface design, input, and usability.
|Context||I co-authored this project during my PhD.|
Christian Remy, Malte Weiss, Martina Ziefle, Jan Borchers. A Pattern Language for Interactive Tabletops in Collaborative Workspaces. In Proceedings of the 15th European Conference on Pattern Languages of Programs. ACM, 2010.
- Poster paper
Christian Remy, Malte Weiss, Jan Borchers. A Pattern Language for Interactive Surfaces in Collaborative Workspaces. In ITS '09: Extended Abstracts of ACM International Conference on Interactive Tabletops and Surfaces. ACM, November 2009.