Worldbuild 3D (2000-2002, 2005)

Early screenshot of Worldbuild 3D (January 2001).
Worldbuild 3D is an extensive editor for creating 3D models and environments. It provides the following features:
- An intuitive and easy to learn interface for 3D navigation and modeling
- Adding special effects, such as lens flares, mirrors, fogs, and skybox backgrounds
- Multi-texturing support
- Many geometric tools such as extrusion/intrusion and auto-merge
- Various visualizations: Textured, geometry, wireframe, and depth complexity mode
- Landscape generator
- SDK and interface for programming game events
- Insertion of external models supported
- Supports specification of camera paths
- Import of Lightwave (LWO2) models
- Export to VRML 2.0
- Complete help text in English and German
Visit the project website for more information.
Screenshots | ![]() ![]() |
Downloads | Worldbuild 3D Demo release |
Links | Website of Racer-Project (in German) |
Context | I developed Worldbuild 3D as part of the Racer project. The ultimate goal was to create a futuristic racing game, supported by friends who designed textures and levels. Worldbuild 3D was the level editor for this project. It was also part of my A-levels as so-called "Besondere Lernleistung" (special learning performance). |
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