Malte Weiß
HCI Research · Software Development

Open activeWrl: A Middleware Based Software Development Toolkit for Immersive VE Systems

Poster paper by Carsten Winkelholz, Thomas Alexander, Malte Weiss

In 7th International Immersive Projection Technologies Workshop and the 9th Eurographics Workshop on Virtual Environments. ACM, 2003.

BibTeX citation
@inproceedings{winkelholz2003,
author = {Carsten Winkelholz and Thomas Alexander and Malte Weiss},
title = {Open activeWrl: A Middleware Based Software Development Toolkit for Immersive VE Systems},
booktitle = {7th International Immersive Projection Technologies Workshop and the 9th Eurographics Workshop on Virtual Environments},
series = {EGVE '03},
year = {2003},
isbn = {1-58113-686-2},
location = {Zurich, Switzerland},
pages = {321--322},
url = {http://doi.acm.org/10.1145/769953.769998},
doi = {10.1145/769953.769998},
publisher = {ACM},
address = {New York, NY, USA}
}

Abstract

A Virtual Environment (VE) is not an application in itself. It should further be seen as a complex, multi modal human-computer interface. Immersive VE systems must be able to couple resources, most likely distributed in a cluster, into a parallel, real-time simulation. The shortcoming of most VE software libraries is the inability to provide an environment that satis es the three main requirements in the implementation of a VE system, namely the design of the VE interface, the implementation of the actual application and the distribution of parallel tasks to appropriate resources within a cluster system. This paper presents Open ActiveWrl, an open source software project that tackles these problems by a generic software development approach. It is tailored for heterogenous cluster systems. Open ActiveWrl uses a general-purpose middleware that interprets VRML/X3D as an interface de nition language.

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